this is a site about board games. its hard core.

Thursday, December 11, 2008

Domination


Domination. Also known as focus. The name focus was actually the first name, they must've realized that name sucked and went with domination. This game is from 1982 and MAY be enjoyed by 2-4 players. The directions are very easy. The goal of the game is to be the last one standing. You want to dominate the board, so to speak. Thus the name, domination. I'm not sure how the name focus comes in. There is no fun pun to it or anything. In fact you need little focus to even play the game!

As you notice in the paragraph above I saw may. I played this game with 4 other ladies. Lets just say 1 out of the 5 enjoyed the game. I was the one. I would recommend this more for family fun. not really one of those games where you knock back a few beers and have a shin dig with some buddies.

Thursday, September 01, 2005

Risk


the game of risk.... quite possibly one of the greatest games ever invented. Risk has been a timeless classic. Risk has also been made into a video game which also include 2 very enthusiastic thumbs up. there are so many variations to this game... i don't know how you could get bored with it! world domination at its finest!

risk comes with:
risk gameboard
deck of 44 cards
12 secret mission cards
6 sets of military miniatures: infantry, cavalry, artillery
5 battle dice (normal dice will not be tolerated

the object of the game is simple..... world domination. there are 6 different colors... red, black, blue, yellow, green, gray. depending on your variation of the game. you deal out the deck of 44 cards into 3 piles... (with play of 2 people) one for you, you're dirty opponent, and the neutral, to whom you assign a color. you put one of your smaller guys on each country... as does neutral person and the dirty opponent. Now with rest of your small guys you defend your territories from the dirty savages. this is where some planning could be useful. and also you put 2 small neutral guys on there countries.

now is where it gets VERY interesting. this is where the world domination bit comes in... the phrase kill or be killed i think is very relevent. you put your armies on and take over country by country... getting more armies taking over countries, then continents... and then... well i think you get the idea.



this game is suitable for children as well as adults... the fun is what you make of it... you really have to put yourself into this game... its still fun without it... but when i not role play... live a little... kill some people....

Monday, January 10, 2005

lunch money and sticks and stones expansion pack


111_1167
Originally uploaded by qtrgt884.
lunch money is a fun card game to play with 2-4 close friends. Its described as a multi-player card game combined with dark psychological images with the raw dynamics of a merciless street fight.or its a lot like a street fight without all the slippery blood (taken from http://www.atlas-games.com/lunchmoney) you can also go to the website to buy items , t-shirts posters or even send greeting cards! lunch money isn't just a game its a way of life

Background information: the pictures on the cards are of his sweet daughter

game comes with:
a set of cards
directions

there are 4 different types of cards:
basic attack cards
weapon cards
defense cards
specialty cards

Basic attack cards:

original: jab, pimp slap, hook, elbow, uppercut, headbutt, spinning backfish, roundhouse, kick, hail mary

sticks and stones: beat down, evil eye, snope, pins and needles, and plate cleaner.


Weapon cards:

original: hammer, chain, pipe, knife.

sticks and stones: chunk. when using this card the actual weapon is not described. you must describe the weapons form.


Defense cards:

original: disarm, first aid, dodge, freedom

sticks and stones: backlash, faster, hide


specialty cards:

original: humiliation, grab, headlock, choke, poke in the eye, stomp, powerplay, big combo.

sticks and stones: 2-fer, abandonment, cooties, hippie, imaginary friend, buts, spank, tantrum, time out, wedgy, weird.


game play:
player-
can i attack?
how low are my funds?
do i have krap in my hand?
can i defend my weak ass?
these are all vey important questions to ask yourself.
game play begins with an attack. first pick a player to attack. they try to defend, if they lose and you plate clean they're ass... they lose the amount on the card. game play can last for minutes going back and forth between the players.

how to win:
the winner is the player who kicks the most elementary ass. the player with the most money at the end of the game.

Thursday, December 23, 2004

Nightmare: the video board game.


nightmare
Originally uploaded by qtrgt884.
nastalgia has hit the trend like a cat in a ceiling fan. the kids (and grown ups) can't get enough of it. the teenage mutant ninja turtles, carebears and the cabbage patch kids. Well, games are no exception. Nightmare. the opt game of my youth. But now on to the game.

the game recommends the game is for people ages 15 and under. but for those of you who'd like to take a step into your past, i think this game is for you as well.

before you begin, it is essential to create the perfect atmosphere. so crank the volume hit the lights and prepare for the worst nightmare of your entire life! also a must is a vcr, since it is an old school tape. a tape is a contraption like a dvd. sort of like what a 8 track is to the cd.

object of the game:
to collect all 6 of your character's keys and then race to the center of the board. but be on your gaurd, the gate keeper can appear at any second, call you a maggot and banish you to the black hole. not only that, as if that was bad enough, but he knows your greatest fear.once you get to the center take the top fear card, is it yours? if not race to the vcr and press stop. and you win! once the tape reaches 60 minutes, the gate keeper wins. i think we all know what that means!

Keys:
each character can receive 6 keys, and with each key you recieve more power. keys are awarded by the gatekeeper, but can be won on the board.

chance:
keys can be also awarded by chance. some cards have halfs of keys. receive two opposite halfs, and you get a key!also if the card says your character and number you receive a key.

fate:
they provide you with power or protection from your opponents. these usually require a coin.

time:
once the game begins a counter will appear on the screen. the time cards relate to the counter and you will receive actions to perform at particular times.

the black hole:
there are two black hole spaces on the board. if you are sent here by the gatekeeper or land here, you cannot participate in the game unless you are specifically upon by the gatekeeper.

once the gatekeeper appears or calls on you. you must answer him "yes my gatekeeper"
if you fail to so he will get angry, and no one wants an angry gatekeeper!

a themed party:
the game suggests for a themed party everyone should be assigned characters and come dressed for the part.

are you ready to take on nightmare? you filthy maggot!

Wednesday, December 22, 2004

yahtzee game


yahtzee game
Originally uploaded by qtrgt884.


yahtzee is a great game to play with your kids grandparents or at a shin dig. Its the fun game that makes thinking... fun!
it's for players ages 5 (or able to count) to 155

# of players 1-99

game includes:
5 dice
1 shaker
score cards
2 pencils
20 yahtzee bonus chips
(depending on version)

the following has been taken, according to the 1956 version.

original yahtzee:
the object of the game is to get the highest score. sounds easy enough, right? wrong. this is where the dice roll in? (get it)

to start:
nominate a player to start. the first player rolls the 5 dice. you recieve 3 different rolls. there are 13 choices to roll for
1. ace - six (try to get as many of the number that you can.

2.three or four of a kind (like #1, but you add total of all dice.

3. full house (score 25 2 of one number, 3 of another)

4. small and large straight (small- 30 pts, large- 40 pts. numberical order.)

5. yahtzee (50 pts. 5 of a kind) you also must scream yahtzee and shake your head like the maniac you are.

6. chance (when all else fails add the dice together)

when you cannot fill in a space you must mark a zero in the space of your choice.

everyone adds there score and the winner is determined.

consult the instruction manual for a more detailed instruction.

yahtzee bonus chips:
i have never used these chips before... i never really knew what they were. so i cannot commentate on this too much. but after reading the instructions:
a player recieves one yahtzee bonus chip only when s/he tosses a 2nd yahtzee.the chips are worth 100 points and is added to your total at the end of the game.

solitaire yahtzee:
the one player game where the player trys to roll the perfect score of 375.
intriguing!

house rules!:
this is the way i play, instead of using one column, why not use the whole sheet, it takes awhile but is well worth it!

the begining (the disclaimer)

well, as you can see this is the begining of my blogs of the Insanium of board games. it had a nice ring to it. basically its where you can find out about games before you buy them. rate them, comment on them. whatever you want to say to warn the buyer. some of the most popular to the most unpopular, to the darn right odd shall be posted... want to know about a game? ask me and i will tell you, and if i don't know, i'll even buy it (as long as its in my price range). thats why its called the insanium of board games (scary music plays during that reading). i also do not disinclude card games or dice games.